IMPORTANT THING YOU NEED TO KNOW:

This file weaponinfo.xml is very important for this mod to work because:
-> it allows the weapon to not clip through niko's arms;
-> prevents clipping muzzle flash throught the pistol's silencer;
-> changes the animation from the over-the-top hight caliber recoil animation of the deagle to
the normal animation of the glock;
-> it changes many values from damage done to fire rate

*BUT* it changes behavior for all weapons on top of making shure the silenced mk23 pistol works
properly. Thats because this is an edited version of the WeaponInfo.xml from the the mod 
"Revamped Combat", the mod comes from this video by catsmakaroo:

(Title: A Mod Pack That EPICLY Revamps Combat... 😎 (GTA IV))
https://youtu.be/2K0t1sUl3aQ 


I would recommend you install Revamped Combat First and then this mod on top of it, because 
catsmackaroo did a relly good job (from my attempts, revamped combat is compatible with all 
versions from 1.0.4.0 to 1.0.8.0, and semi-compatible with complete(ly broken) edition, because
of zolika trainer)


INSTALLATION:
*If you INSTALLED revamped combat first:

then go to openiv in edit mode and just drag and drop 
"WeaponInfo.xml" in: GTAIV\common\data 

*If you DON'T WANT revamped combat:

1- go to: GTAIV\common\data, 
2- find weaponinfo.xml, 
3- right click "weaponinfo.xml", 
4- select edit, 
5- search "DEAGLE",
6- replace (copypaste over) the deagle entry with this:

<weapon type="DEAGLE">
		<data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="90.0" weaponrange="90.0" clipsize="7" ammomax="120" timebetweenshots="533">
			<damage base="40" networkplayermod="4.0" networkpedmod="1.0"/>
			<physics force="30.0"/>
			<reload time="1000" fasttime="1000" crouchtime="1000"/>

			<aiming accuracy="0.9">
				<offset         x="0.15" y="1.0" z="0.55"/>
				<crouchedoffset x="0.05"  y="1.0" z="0.2"/>
				<reticule standing="0.6" ducked="0.5" scale="0.3"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="30"/>

			<controller>
				<rumble duration="150" intensity="0.1"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
			</flags>
		</data>

		<assets model="w_eagle">
			<anim group="gun@handgun" meleegroup1="firearm_core">
			<rates firerate="1.1" blindfirerate="1.0"/>
			</anim>

			<effects>
				<shell fx="weap_ejected_pistol"/>
			</effects>
		</assets>
	</weapon>
